Ramses

3D GRAPHICS FOR CARS AND IoT

Ramses is a low-level rendering engine which is optimized for embedded hardware
– mobile devices, automotive ECUs, IoT electronics.

Why choose Ramses ?

Open Source

MPL 2.0 license: Commercially friendly license which encourages contribution

Mature Rendering

Stable engine used in production by multiple generations of BMW vehicles

Flexible Toolchain

Powerful editor – what you see on the desktop is exactly what you will get on the embedded device

Good reasons to use Ramses:

  • You want to use a free and open source library for rendering
  • A full game engine is overkill for you
  • You need to offer interactive content over network, and video
    streaming is not an option
  • You need a cross-platform solution which promises the same
    results across OS and drivers
  • You want to composite different sources of 3D and/or 2D data
    into one scene (3D compositing)

Vivamus nulla quis semper nisi.

  • You want to use a free and open source library for rendering
  • A game engine is overkill for you (e.g. Unity Godot, Unreal engine)
  • You need to offer interactive content over network, and video
    streaming is not an option
  • You need a cross-platform solution which promises the same
    results across OS and drivers
  • You want to composite different sources of 3D and/or 2D data
    into one scene (3D compositing)
Video abspielen

Take a look

Have a look at this footage from a BMW showcase video demonstrating how Ramses can be used to render graphics in distributed systems with multiple displays and multiple sources of graphical content.

Just try it!

Are you interested and want to see more? Feel free to download Ramses and explore our examples yourself.

Current contributors